Today we're lucky to have Matrix Online developer "Rarebit" take the time to pen a developer journal exclusively for MXO WarCry. In this article, he looks at the state of MxO's story.
Early in the development of The Matrix Online (MxO), the powers behind the game decided that it would do something significantly different than most other commercial massively multiplayer online games: It would tell a single, continuing story--the story of the Matrix. It would pick up right after the end of the third Matrix film and continue to evolve the exciting world and characters that had proven so popular in the Matrix movie trilogy.
The series' creators, the Wachowski Brothers, developed a general theme for the first year's plot (Peace and the things people do to wreck it), ideas for a new character or two, and some thoughts on how to kick things off. They hand-picked Paul Chadwick, well known for his comic book series "Concrete" and one of their favorite writers, and put the franchise firmly in his hands. Armed with this creative blessing and plenty of encouragement to take the Matrix to places it had never been before, Paul began writing the first year or so of the story.
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